UX Design
ZHANG WAN RU 0368214
20/04/2026—23/07/2026 (Week 1-Week 14)
TABLE OF CONTENTS
Introduction
- Phang Ann
- Rio Sato
- Nurul Natasya
- Zhang Wanru (me)
|
| Fig. User Scenarios |
|
|
Fig. Solution |
|
| Fig. Moscow |
|
| Fig. 2x2 Matrix |
- I statements based on our data (ann & wanru)
- refine persona for Kenji (nat)
- scenarios for each persona (drawing/storyboard style)
- Choose one persona that we want to explore & then create the user journey map (he prefers the smiley one)
- Find the touchpoints for everything
- Based on the touchpoints/journey map, find 3 things to improve (solutions)
- Needs a loading screen (like calculating nutrients) after uploading the picture
- Put the pet in places that can be seen on every page
- The nutrients bar: use the colored ones (thinner one)
- Put all the content first, then decide whether to use outlines/backgrounds or not for everything
- Unify icons
- Homepage—needs to show the main focus, like what they are needed to do first. And after they are done with it, how it will look next.
- Rewards and social competition can be a secondary focus
- Short and informative intro before going into the log-in page
- Introduce our mascot (Panda)
- Ask for what users want from the app, and then only ask for their information (their goals)
- Before payment, only ask for all the details (first name, last name, location...).
- For Log in (onboarding page), just simple details are enough
- Spacing between elements needs to be balanced
- Onboarding page: add more graphics/icons. Allow multiple answers/responses
- Unify color usage
- Decide whether the daily quest & pet's mission is the same ornot
- If same, unify them in every page
- Display the answer to the question (the flow from the question to the homepage is abrupt).
- What is the sequence?
- Clearly define what can be done using the app (user flow / scenario).
The EatPlay project was a really meaningful experience because it was my first time working with a business team. It helped me understand how designers and business students work together to turn ideas into a real product. Throughout the project, I improved my communication, teamwork, and problem-solving skills while learning how to balance user needs with business goals.
As the UI/UX designer, I learned that good design is not just about making an app look nice but also about creating a simple and enjoyable experience for users. Based on feedback, we simplified several features and kept improving the prototype, which taught me the importance of listening, testing, and making changes.
I would also like to sincerely thank Mr. Sylvain for his patience, guidance, and support throughout the project. His feedback helped us improve our ideas and grow as a team. Lastly, I'm grateful to all my teammates for their hard work and cooperation. This project was a great learning experience, and it gave me more confidence to work with people from different backgrounds in the future.





















Comments
Post a Comment